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Compare pokemon by types3/16/2023 ![]() Pokémon Legends: Arceus uses a different calculation for type effectiveness against multiple types: If the type of move is completely ineffective against one of the opponent's types, then the move does no damage regardless of how the Pokémon’s other type would be affected (as in an Electric-type move used against a Water/ Ground Pokémon).If the type of a move is super effective against one of the opponent's types but not very effective against the other (such as a Grass-type move used against a Water/ Flying Pokémon), then the move deals regular damage.If the type of a move is not very effective against both of the opponent's types (such as a Fighting-type move used against a Psychic/ Flying Pokémon), then the move only does ¼ (40% in Legends: Arceus) of the damage.If the type of a move is super effective against both of the opponent's types (such as a Ground-type move used against a Steel/ Rock Pokémon), then the move does 4 times (250% in Legends: Arceus) the damage.If the type of a move has no effect (Japanese: 効果がない not effective) against a type of its target, the target is completely immune to it, and the move will deal no damage.įor targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types:.If the type of a move is not very effective (Japanese: 効果は今一つ not very effective) against a type of its target, the damage is halved.If the type of a move is super effective (Japanese: 効果はバツグン super effective) against a type of its target, the damage is doubled.Type effectiveness greatly influences how much damage moves deal: For the TCG mechanics, see Appendix:Glossary (TCG) → Weakness and Appendix:Glossary (TCG) → Resistance.ĭamaging moves typically vary in effectiveness (Japanese: 効果 effectiveness) depending on the move's type and the type(s) of its target. "Weakness" and "Resistance" redirect here. For the podcast, see It's Super Effective (podcast). For the webcomic, see Super Effective (webcomic). Sylveon using a super effective move on Hydreigon "Super effective" redirects here. Most Gym Leaders and members of the Elite Four are designed to have a type-specific theme. If the type of a move matches one of the types of the Pokémon using it, it gains a boost in power. The type of a damaging move typically determines which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against (with very few exceptions). Similar to Pokémon, Pokéstar Studios opponents also have types.Īll moves have exactly one type each. With this system and there currently being 18 types, there is a total of 324 possible ways to assign types to Pokémon, with 171 unique combinations, 155 of which have been used as of Generation VIII. For instance, Charmander is a Fire type, while Bulbasaur is both a Grass type and a Poison type. The types are largely based on the concept of classical elements in popular culture.Ī Pokémon may have either one or two types. During Generation I, types were occasionally referred to as elements. A unique ? type also existed from Generations II through IV. Most of these were introduced during Generation I, but the Dark and Steel types were introduced in Generation II, and the Fairy type was introduced in Generation VI. As of Generation VI, there are 18 types, as listed to the right. ![]() Types (Japanese: タイプ Type) are properties applied to Pokémon and their moves, which affect the power of moves in battles. If you were looking for the property of a Pokémon called type in The Official Pokémon Handbook, see Pokémon category. ![]()
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